A downloadable game for Windows, macOS, and Linux
Do Blink is a horror game in which closing your eyes actually makes you feel safer.
You have lost your house key in the deepest, scariest forest.
Go find your key and go back inside your house.
- ZQSD, WASD, or arrows to move
- Mouse to control Camera
- Scroll wheel to open/close your eyes
- Left click to interact
Made for #asylumjam2016
- Executive Producer :
Kévin Ly Hak
- Game Design :
Kévin Ly Hak
- Art :
- Programming :
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Hey! I played your game about a month ago and I gotta say I have never screamed so loud. I loved the concept of the game! The monster is pretty scary and so is the atmosphere! I couldn't find the key sadly but I still had a great time! U definetely have talent so please keep making games! :)
Hi! Thank you for your video and your kind comment!
Sorry you couldn't find the key. Better luck next time :-)
Keep making videos!
This game is very good idea, but needs work and more good ideas (locations etc). I had fun. Thank you for game :)
I absolutely loved this game ... although I couldn't figure the mechanics out for the life of me, so I started to just have some fun with it xD
A new mechanic made for a new change of pace, and an interesting creature I attempted to draw for the thumbnail-
That's a great video ! Thank you very much for playing our game !
I noticed you died several times on the edge of the forest. It's due to our implementation of the boundaries of the level : when you are almost outside of the level (which is empty), the Monster will automatically and quite quickly reach and kill you. This prevents you to exit the map.
If you stay inside the forest, the behavior of the Monster should be easier to understand and to predict :-)
Edit: your thumbnail kicks ass !
LOVED THIS GAME! (Only wished there was more... :D) Such a great atmosphere and creature! Wish there would've been an easier way to find the key, but otherwise I can't complain! :D
Attached I have my experience of the game, if you're interested! The game starts at (0:49)...I hope you enjoy, and if you don't enjoy my experience make sure to download the game for your own experiences with this outstanding game!
Thank you very much for your feedback and for your video! I'm glad you managed to find your way back home safely ;-)
Really unique mechanic, the monster is super fast so you really gotta act quickly. I died before even getting in to the game.
It has a really creepy vibe to it.
Operating System: Linux - Deepin OSThe game does not start, only messages appear on the screen.I was showing the messages and suddenly I died, without starting the game LOL
The game was not tested on Linux so I don't really know what's happening.
Did you try to use the wheel on your mouse to "blink" on the title screen ? This is how you are supposed to start the game.
(Dying on title screen is a known
I don't know how I did it but I did :P
Nice video! Congratulations on beating the game, even if it can be confusing sometimes. And sorry about the instadeath at game launch, it's a bug we need to fix :-)
THIS WAS LOVELY!!! YOU GAVE ME THE GREATEST SATISFACTION!! EVEN IF IT ISN'T THE WENDIGO IT SURE FELT LIKE IT!
I'm glad you enjoyed the game! Thank you for playing and for sharing your video.
Had a fun time with this game! The fact that having your eyes closed is safety is pretty unique, and the sound design/atmosphere was pretty strong and often left me feeling tense most of the time. From what I could see of the monster too, it had a really neat design that I enjoyed :)
These were some of my pain points while playing the game:
- Since the main mechanic takes away vision, as a player it conditions me to heavily rely on sound as it's the most reliable sense I have to evaluate my surroundings. Having the tree owl (?) warn me about danger was great for this reason, since it taught me shriek = close your eyes. However, there were times where the monster killed me if I ran into him by chance and there were no warning shrieks, just because I couldn't hear its footsteps if I had my eyes open.
- I had no clue where I was 90% of the time. I get the impression this was maybe intentional based on some of the game's flavor text, but personally I could've used more landmarks to track my progress and reorient myself after walking around with my eyes closed. It kind of turned my experience more into "let's just wander and hope I stumble into this key" rather than feeling like I was really exploring the space or anything.
I hope that you plan on continuing updating the game though, I thought the concept was super neat and I think it could be a real stand-out game with more iteration on it!
Thank you very much for your feedback !
I totally agree with you about the lack of landmarks. If I could change something, I would add more 3D props (different kind of trees, rocks, roads, maybe vehicles ? a lake ? buildings ?) and I would remake the level design from scratch. Maybe we could take inspiration from the game Slender to make clearly identifiable areas.
We tried to do out best on the sound design, but I feel like there's room for improvement too.
The "shriek" you heard came from some Watcher trees. They are not dangerous, but they call the Monster when they see you. When you hear the shriek, either the Monster is far away and you have time to flee before it reaches you, or the Monster is nearby and you need to close your eyes quickly. Also, the Monster is wandering in the forest and can still find you by chance, without even hearing the shriek.
Do Blink was made in a few days during a game jam.
At first, we did not plan to update it that much. But the game is still downloaded and played regularly by new people, so maybe it would be worth our time to keep updating it. (I can't promise anything, the original team split a while ago).
Anyway, thank you again for playing, and for taking the time to give us proper feedback :-)
Thanks for playing ! You were close to the key at one point (near the rocks). Very close...
Great Game! Made my heart pump.
this was a creepy and entertaining game! I don't know if closing my eyes made me feel safer though hahaha! Great job, I hope to see more!
Thank you for playing ! You actually made it to the end of the game ! Congratulations :-)
The controls have been updated fairly recently, sorry for the inconvenience.
I liked the little owl things that called the monsters, it was a nice touch to make the main mechanic actually needed to complete the game as opposed to just being there as i've seen in most indie games"Do Blink" is the first one I played!
Nice video, and thanks for playing our game!
In the latest update of the game, I fixed the WASD-controls and game-over-with-eyes-closed issues.
The random death-at-spawn-time bug still remains, for now.
Hope you had a good time with Do Blink !
I see an option in controls for WASD how do I use those cause I tried and it didn't work. only the ZQSD and arrow keys worked
In fact, all WAZQSD keys should work on any keyboard at all time. If it is not the case, maybe download the last build and retry it ?
Nice game here. Though I wish the main screen before you scroll to blink to start the game was on a pause so you wouldn't die unexpectedly while talking.
Thank you for playing the game and for posting your video !
I thought I did put a pause on the game when the title screen was displayed, but obviously I didn't :-o
Or maybe my last update modified this... Oh ! The joy of programming !
This is my video ! nice game!
The main blink mechanic didn't seem to work for me but I liked the concept
Oh man, this was painful to watch x-)
I'm sorry it didn't work for you. Here are a few tips :
- Blinking is not enough, you are invisible only as long as your eyes are closed
- Invisible doesn't mean the Monster disappears, it just means it can't see you anymore
- If you close your eyes right in front of the Monster, it will still come to you (even if you are invisible, he remembers your position)
- Your best bet when you feel in danger is to close your eyes then keep moving in any direction. This way, even if the Monster saw you disappear, it would have no idea where you are now
- When you move with your eyes closed, you can still guess where the Monster is thanks to the creaking sound it makes when it walks. If you hear this sound, keep your eyes closed until the Monster leaves
I hope it helps. But that being said, I'm pretty sure your last death was unfair : you did everything that you were supposed to.
Anyway, thank you for playing and for making a video of your playthrough!
Even if you did not fully enjoy your experience, I'm learning a lot by seeing people playing. It helps me create better games :-)
"It was nice to finally make it up to the cabin but of course I had to go and lock myself out (stupid keys!). Oh well, only one thing to do. Good thing there's nothing outside that wants to eat me, right? Hmmm I wonder why the rent here is so cheap?"
XOXO - C.P.
(The below video is a complete walkthrough with location of the key and ending along with roleplay commentary from "The Voice". Don't forget to support the developer and if you enjoyed the video like and subscribe for more indie horror.)
Awesome video! Thank you for sharing it, and congratulations on finishing the game (I heard the Monster coming towards you just when you opened the door at the end, that was rad!)
Thanks for makings a great game. For me the sound was the star of the game especially when your eyes are closed and you can hear the monster, like at the end of the video, as you pointed out. I knew it was right there and thought for sure I would see it out of the window.
I will say that there were a lot of play throughs where I died randomly sitting with my eyes closed similar to the two times I closed my eyes in the video. I wouldn’t say get rid of the randomness but maybe make a small adjustment because eventually I found it was really better to just keep moving although the best part is closing your eyes.
Keep up the great work and I look forward to playing more games from you
XOXO - C.P.
I'll explain a bit the "random" part (which, I know, is frustrating) :
When you open your eyes, you are visible both by the Monster and by some "watching trees". These trees can give away your position to the Monster (the big scream you hear). The Monster then runs to this position.
If you keep your eyes open, you are visible, and the Monster can see you (if it does, it will run towards you and kill you).
If you close your eyes, you become invisible, but your "last known position" remains. The Monster will still go to that position.
The "random" part happens when you are seen by the trees, then close your eyes. The Monster goes to the position where you have been seen, then moves around this position. If you close your eyes and stay still, there is a chance that the Monster bumps into you (it means Game Over).
My advice would be to always keep moving after closing your eyes.
We are not planning to update the game for now (unless it gets a crazy amount of attention somehow), but what we could do on our side is to disable the collisions with the Monster when your eyes are fully closed.
Maybe it would be too easy though.
Anyway, thank you very much for your feedback :-)
It's like the opposite of SCP-173 having to keep your eyes closed to stay safe. Here's my playthrough of it skip to 11:16 for it.
Thank you so much for playing our game, and for making a video of your playthrough!
You got pretty unlucky at first, the Monster found you when you had your eyes closed. It actually found you randomly (it really couldn't see you). It may feel a bit unfair, but we decided to keep the feature, we thought it would make for a nice jump scare ;-)
About controls. We were using AZERTY keyboards. That's why we chose to use ZQSD for movements instead of WASD. If we had more time we would have made it possible to change it in some Settings screen.
Anyway, congratulations on finishing the game !
And thank you again for sharing your video, this is really appreciated :-)
WASD would be much preferred, for many other users too.